Skip to main content

Blog #12

Chapter 12- Integrating Technology and Creating Change as Teacher Leaders

Stages of Technology Integration is what caught my attention when reading this chapter.  This is not an easy process as there are several steps associated to this:

  • The entry stage or substitution stage
  • The adoption stage 
  • Adaptation
  • Appropriation
  • Invention
This is a careful process and each step must be implemented correctly.  When looking at the first stage teachers can take homework assignments and have students submit them online.  For example, students can submit their daily journal online instead of writing it in their notebook. 

However, there are challenges when integrating technology into the classroom.


  • Teaching style and administration support.  
  • Unwillingness to change favorite lesson plans.
  • Reluctance to use technology in new lesson plans.
  • Rewards and punishments.
  • Ad-on to other activities.
  • Use of technology to separate students by ability groups.
There are pros and cons to everything.  As an educator you can begin the process slowly and use what you think works best.  

Comments

  1. It really resonated with me when you said, "there are pros and cons to everything." I feel the most difficult part about being a teacher is figuring out what works best for you and your class. However, a teacher may have multiple classes and what works best in one may not work best in another. It is important that teachers take their students and classroom environment into consideration when thinking of ways to implement and integrate tech into their classroom.

    ReplyDelete
  2. I feel it is important to consider what the student's needs are before deciding how to include technology. It is important for students to fully understand the curriculum before thinking about how to include technology.

    ReplyDelete
  3. Hi Kristine,

    I agree integrating technology has its pros and cons, which teachers need to be aware of. In response, teachers can assess what works best by testing certain technological tools and devices with different classes.

    ReplyDelete

Post a Comment

Popular posts from this blog

Blog #10

TLNT-Chapter-10 Promoting success for ALL students through technology is an interesting chapter which speaks about differentiated instruction (DI) and Universal Design for Learning (UDL).  Looking at UDL, students are offered instruction with multiple means of representation, expression and engagement.  The goal of UDL is to provide access for all students with disabilities and individualized options for all.  An example given is how a teacher uses PowerPoint to display vocabulary words and the definitions on the smart board so hearing impaired students can read the information while whole class engage in conversations.  Any other printed materials can also be transformed to digital screens with speech, sounds and pictures.  What a great way to modify materials so students feel included. TLBG-Chapter-3-Strategy 12 & 15 Strategy #12 Supporting students with special needs is broken down to two strategies: accommodations and modifications....

Blog # 3

Tasks Before Apps- Chapter 2 This chapter is one that involves students being creators of their own work.   When students are given the opportunity to learn new material through hands-on learning they are proud, ambitious and take ownership.   Exploring using technology opens doors in many other content areas helping students to make connections in and out of the classroom.   For example, the chapter mentions transferrable skills, which can be applied out of school, through multi-subjects and across disciplines.     Being a student who learns best through hands on learning I appreciate when professors incorporate technology in my class.   The first grade class I am student teaching in incorporates ipads during a reading lesson for differentiation, which is a big help, and change for those struggling to read.   When students have to share their work, teacher take pictures and pull it up on the smart board for the entire class to see.   The stu...

Blog #8

TLNT Chapter-7 Computer games as a learning resource is what stuck out most in this chapter.  As we all know computer, video and web-based games are most popular amongst children.  What a great way to implement computer game programs into lessons.  There are six basic characteristics associated with computer games. Rules Goals & objectives Outcomes & feedback Conflict/competition/challenge/opposition Interaction Representation or story Since computer games come in a variety of formats, knowledge games would work best when implementing a lesson.  Individuals are presented with a type of opposition that must be overcome.  Visual feedback on the individuals actions are given including rewards and accomplishments.  Some examples of math teaching games are Math Blaster, TreasureMathStorm, Numbers Undercover and Sunbuddy Math. TLBG- Chapter-3 Strategy-5 Gaming in the classroom simply means students playing games for educational/learni...